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"During these last few years now, I feel like we've got that idea of what it is that's core to Call of Duty and how to make sure that stays sacred.Earlier this morning, Shacknews took a look at Call of Duty: Modern Warfare multiplayer, along with its many Perks and Killstreaks, for the first time.
The franchise has netted more than 100 million players over its lifetime, and last year's Black Ops II raked in $1 billion in 15 days.Īfter several years of Call of Duty games, Rubin says finding fresh ideas for multiplayer mode isn't difficult, but the challenge is narrowing down the features that best fit the franchise. No word on whether a similar plan is in the works for PlayStation.Ĭall of Duty's multiplayer mode has been a huge success for Activision. The pass also lets players take the Xbox 360 version of the game to the Xbox One. "He'll also work as a UAV as he will growl when there are enemies near you."Īmong some of the other changes coming to Call of Duty multiplayer: dynamic maps with traps triggered by players, a Cranked mode that beefs up reload, movement speed and other abilities with every kill, and a Call of Duty app for managing loadouts and bolstered support for Clans.Īs with earlier versions, Ghosts will also include a Season Pass packaging four expansions for $49.99. "He'll basically follow you around the map and kill off guys that get too close or kill guys that just kill you," says Rubin. For example, the UAV called in to track enemy movement is now based on the ground through a special device players can hide anywhere on the map.Īlso available as a Killstreak reward, a guard dog. Rubin says the rewards are more "ground-based" this time, with fewer aerial Killstreaks. Ghosts eliminates rewards for multiple deaths - called Deathstreaks - and adds 20 more Killstreaks players earn for consecutive kills. "So, you can take four perks each valued at 2 points, or eight perks each valued at 1," says Rubin. Each perk has a set point value between 1-5 points, with a total of 8 points allocated to each loadout. The perk system, which grants special battlefield abilities, uses points now. The game will inherit the "pick 10" system from 2012 game Call of Duty: Black Ops II, where players had 10 points to spend per loadout on any combination of weapons, gear and perks.
Launching November 5 for current- and next-generation consoles, Ghosts will introduce a new Marksman Rifle class that will "bridge the gap between sniper and assault rifle," says Rubin, featuring firearms with flexible firing rates and sight options. The mode will feature solo, cooperative and competitive options.
Rubin says players can set defensive options for Squads to mange them if they're offline. A player's squad will be challenged whether they're online or not, earning experience and other rewards for competing. Players will be able to create up to 10 soldiers which can then compete in the new Squads mode. "This is the biggest overhaul of multiplayer since the original Call of Duty: Modern Warfare," says Mark Rubin, executive producer at studio Infinity Ward. Not only will player choose weapon loadouts, perks and "killstreaks" as with previous titles, but they can alter their character's physical appearance, even choosing between a male or female soldier. Ghosts' multiplayer mode will focus heavily on allowing players to customize their digital characters through the Create-A-Soldier feature. The video game publisher unveiled the first details on multiplayer features slated for the next Call of Duty at an event in Los Angeles on Wednesday. For the online multiplayer component of Activision shooter Call of Duty: Ghosts, customization is king.